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Island Invasion Tech IV – Event-Driven Development

The key to being a good software engineer is knowing the right solution to the problem. For software with complex, distinct components, an event-driven solution may be what you want. Unity's Development Paradigm Traditional Unity (before ECS) uses a component-oriented approach. That

January 20, 2019
by Chris Waldron
0
Blender Spheres
games

Island Invasion Tech III – Procedural Map Generation

One of the key features of Island Invasion is its procedural level generation. In non-tech speak, this means that each level is created by the game, rather than hand-designed, making each map different. What is low-poly? The term low-poly typically refers to

January 6, 2019
by Chris Waldron
0

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