Island Invasion Tech IV – Event-Driven Development
The key to being a good software engineer is knowing the right solution to the problem. For software with complex, distinct components, an event-driven solution may be what you want. Unity's Development Paradigm Traditional Unity (before ECS) uses a component-oriented approach. That
Island Invasion Tech III – Procedural Map Generation
One of the key features of Island Invasion is its procedural level generation. In non-tech speak, this means that each level is created by the game, rather than hand-designed, making each map different. What is low-poly? The term low-poly typically refers to